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template<class STATE , class MACHINE > |
void | create (MACHINE *newMachine, const STATE &state, int id, ErrorHandleBase *errorHandle) |
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void | addErrorsHelper (ErrorGroup *stateErrors, const ErrorGroup &errorsToAdd) |
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void | enableErrorsHelper (ErrorGroup *stateErrors, const ErrorGroup &refErrors, const ErrorGroup &errorsToAdd) |
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void | disableErrorsHelper (ErrorGroup *stateErrors, const ErrorGroup &errorsToAdd) |
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void | addErrors (const ErrorGroup &codes, signal_monitor::MonitorAction newAction) |
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virtual void | registerUserEvents () |
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template<class MACHINE > |
void | setMachine (MACHINE *newMachine) |
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template<class MACHINE > |
MACHINE * | getMachine () |
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double | getDtSec () const |
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int | id () |
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void | clearEventQueue (bool highPriority=true, bool lowPriority=true) |
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SUPER_STATE * | setActiveState (int state_id) |
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template<class NEWSTATE > |
NEWSTATE * | setActiveState () |
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template<class NEWSTATE > |
NEWSTATE * | setActiveState (const NEWSTATE &state) |
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template<typename... STATES> |
bool | isStateActive () |
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bool | isStateActive (int id) |
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void | addEvent (const Event0< SUPER_STATE > &event, double timeoutSec=EVENT_DEFAULT_TIMEOUT_SEC, EventPriority priority=HIGH_PRIORITY_EVENT) |
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void | addEvent (const Event1< SUPER_STATE > &event, double timeoutSec=EVENT_DEFAULT_TIMEOUT_SEC, EventPriority priority=HIGH_PRIORITY_EVENT) |
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void | addEvent (const Event2< SUPER_STATE > &event, double timeoutSec=EVENT_DEFAULT_TIMEOUT_SEC, EventPriority priority=HIGH_PRIORITY_EVENT) |
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void | addEvent (const Event3< SUPER_STATE > &event, double timeoutSec=EVENT_DEFAULT_TIMEOUT_SEC, EventPriority priority=HIGH_PRIORITY_EVENT) |
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double | getActiveTimeoutSec () |
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virtual const char * | stateName () const |
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virtual const char * | eventName (Event< SUPER_STATE > *event) |
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virtual EventStatus | acknowledgeErrors () |
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bool | clearErrorMonitor (bool warnings_only=false) |
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ErrorHandleBase * | getErrorMonitor () |
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EventStatus | warning (const Error &error) |
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EventStatus | forcedDisengaged (const Error &error) |
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EventStatus | shutdown (const Error &error) |
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EventStatus | emergencyStop (const Error &error) |
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EventStatus | delayEvent () |
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virtual EventStatus | terminateEvent () |
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void | errorMonitorAction () |
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virtual void | enter () |
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virtual void | enter (int prev_state_id) |
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virtual void | leave () |
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virtual void | leave (int next_state_id) |
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virtual void | iterate (double dt_sec) |
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void | addToEventList (const event_name &event) |
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void | addEventName (const Event0< SUPER_STATE > &event, const std::string &eventName) |
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void | addEventName (const Event1< SUPER_STATE > &event, const std::string &eventName) |
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void | addEventName (const Event2< SUPER_STATE > &event, const std::string &eventName) |
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void | addEventName (const Event3< SUPER_STATE > &event, const std::string &eventName) |
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virtual EventStatus | warning_ (const Error &error)=0 |
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virtual EventStatus | forcedDisengaged_ (const Error &error)=0 |
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virtual EventStatus | shutdown_ (const Error &error)=0 |
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virtual EventStatus | emergencyStop_ (const Error &error)=0 |
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